Core wanted to do a lot of things that are now staples of modern AAA games, including reboot Tomb Raider. And had Core been able to add and/or polish everything they wanted it would have been a very interesting game, really ahead of its time. It does have an amazing OST, very cool aesthetics, and an interesting narrative and lore behind it. It's a game that deserves the reputation it has, both good and bad. Subreddit Banner edited for r/TombRaider by u/JadedDarkness Meagan Marie - Community & Communication Manager at Crystal Dynamics.Please don't flair text posts as 'Self-submission'. 'Self-submission' flair: This flair is reserved for artwork or videos created by you.This subreddit is for all eras of the fandom, gatekeeping will not be tolerated.Moderators can remove posts and comments at their discretion.Games, Movies, Comics, Animated shows, mobile games & everything related to Lara Croft and Tomb Raider Hopefully after giving him a Carlos Oliveira grade redesign… or at least a good wash.Welcome to the Tomb Raider Subreddit where we discuss everything related to Tomb Raider starring Lara Croft - from her adventures in video-games to her expeditions in movies or perhaps expedition in comics and novels and stories in animated shows, this is the place to discuss the Tomb Raider franchise! Nevertheless, nearly two decades on, I still occasionally find myself hoping that the new Tomb Raider devs will bring back Kurtis someday. I can't explain it now, so if you're lucky enough not to have been there, you really are going to just have to trust me on this. Look… it was 2003 and that terrible brooding grunge boy aesthetic was just what we were all into at the time. Try not to judge me too harshly, but I began my relationship with social media by joining the Kurtis Trent Estrogen Brigade forums. Giving Lara more allies to bounce off of helped her feel more like a three-dimensional character and even though I'd been adamantly anti attempts to give her a love interest in the movies, I was exceptionally pro the addition of Kurtis Trent to the games. In a series first, it also introduced a second playable protagonist whose story intersected with Lara's at various points.įor better or for worse, The Angel of Darkness sparked my first foray into internet fandom. This expanded world opened up so many new avenues, including what even nay-sayers will admit was the best narrative and dialogue of any Tomb Raider game up to that point. While I have to admit there's some pretty damning circumstantial evidence there and that not every accusation is exactly unfounded, the game's memetic unpopularity even among people who never played it still feels harsher than is warranted.įor one thing, AoD attempted to introduce several features that are pretty standard in action-adventure titles today, but were still quite innovative at the time - including allowing Lara to explore areas populated by interactable, non-hostile NPCs rather than enemies who existed solely for her to shoot at. The Angel of Darkness gets blamed for a lot of the Tomb Raider franchise's failures in the early-to-mid 2000s - whether it's the downfall of Core Design, the box office flop of the second Angelina Jolie movie, or the continuity reboot the series needed before anyone would agree to publish another one of its games. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |